![]() ![]() My biggest gripe with Keyshot’s subscription is when they say “Monthly fee - billed annually”. They still haven’t added anything that lures me over to upgrade, so I don’t feel bad at all when someone is putting the pressure on Keyshot to innovate and introduce worthwhile features rather than perfecting some bloom effect BS or whatever. I’m still on v9 - last one before subscription was introduced. I’ve been around since Hypershot, then Shot and then Keyshot. At the same time to able to run it in browser for $12/week (more on that later) while feeling at home with the UI is very VERY compelling. I’ve tried it, and like Dan said it’s an uncanny Keyshot ripoff. And the fact that it is a real time rendering means if I need a front, side, 3/4, bottom, and 8 other views I can create them all in minutes rather than waiting hours to set up each shot. Usually I’ve found with some post processing - a little bit of motion blur, some noise and color adjusting I can get some very nice renderings of just about anything. ![]() For me, the super fast setup time and ability to get 90% perfect in 1/10th the time is a big deal for me. The user interface however is top notch, as are the premade material selections. It requires a very powerful and ideally Workstation class video card (I’ve used it with gaming cards but have experienced glitches) to run because it is powered by the GPU (graphics processor) not CPU. My weapon of choice at the moment is Autodesk Showcase. But that involves learning all of the settings and shader options which can be daunting. VRay/Mental ray/Brazil (3DS Max/Maya) are all plug in renderers that give very good results and probably have the most powerful rendering engines and can be tweaked to favor performance over quality and vice versa. Hypershot produces some very nice results, less demanding on the CPU and gets better results fast, but I’ve found the texturing options to be limited and clumsy still. They also have a massive preexisting material library available online. But it’s not the most intuitive interface and requires a massive amount of CPU power. Maxwell Render produces IMO the best photorealism out of the box. Theres always going to be a trade off between rendering speed/ease of use/learning curve/features. C4D is actually pretty good if you can learn to use it well enough. ![]()
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